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Dancing Lights: Difference between revisions
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(added note of difference to tabletop version, including the ability to spread out the lights and their lesser strength) |
(Added note: * Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version)) |
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| level = cantrip | | level = cantrip | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = Bard, Sorcerer, Wizard | | classes = Bard, Sorcerer, Wizard | ||
| class learns at level 1 = Bard, Sorcerer, Wizard | | class learns at level 1 = Bard, Sorcerer, Wizard | ||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | | class learns at level 3 = Eldritch Knight, Arcane Trickster | ||
| class learns at level 5 = Druid:via [[Wild Shape: Deep Rothé]] | | class learns at level 5 = Druid:via [[Wild Shape: Deep Rothé]] | ||
| races = | | races = | ||
| race learns at level 1 = High Elf, High Half-Elf, Drow, Drow Half-Elf | | race learns at level 1 = High Elf, High Half-Elf, Drow, Drow Half-Elf | ||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard | | granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard | ||
Line 16: | Line 16: | ||
| description = Illuminate a {{radius|m=9|ft=30}} radius. | | description = Illuminate a {{radius|m=9|ft=30}} radius. | ||
| cost = action | | cost = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| range = ranged | | range = ranged | ||
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| condition = Dancing Lights | | condition = Dancing Lights | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = * Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action. | ||
* Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action. | |||
** Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light. | ** Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light. | ||
* Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version) | |||
* Dancing Lights has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun". | * Dancing Lights has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun". | ||
| video = | | video = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Dancing lights|long}} | * {{FRWiki|Dancing lights|long}} |
Latest revision as of 01:19, 16 May 2024
Dancing Lights is a cantrip (Evocation). It creates magical orbs of light that brighten an area.
Description
Illuminate a 9 m / 30 ft radius.
Properties
- Cost
- Action
- Details
- Range: 18 m / 60 ft
- AoE: 9 m / 30 ft (Radius)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Dancing Lights
Duration: 10 turns
Illuminates a 9 m / 30 ft radius.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 5: Druid (via Wild Shape: Deep Rothé)
Races:
- Character level 1: High Elf, High Half-Elf, Drow, and Drow Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action.
- Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light.
- Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version)
- Dancing Lights has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".