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Aura of Protection: Difference between revisions
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(removed the apostrophe from 'paladins' in the description.) |
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| notes = *Although the ability is granted automatically, it needs to be 'cast' in order to activate. You may need to drag the class action from the Spellbook onto the custom toolbar to use it. Once activated, the aura lasts for as long as the class action is available to the character. | | notes = *Although the ability is granted automatically, it needs to be 'cast' in order to activate. You may need to drag the class action from the Spellbook onto the custom toolbar to use it. Once activated, the aura lasts for as long as the class action is available to the character. | ||
* The tooltip in the level-up interface sometimes lists the saving throw bonus as +0 regardless of the Paladin's actual Charisma modifier. However, it displays correctly, and works correctly, in actual gameplay. | |||
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Latest revision as of 18:45, 5 October 2024
Aura of Protection is a Paladin class action that improves the Paladins and all nearby allies' Saving Throws.
Description
You and nearby allies gain a bonus to Saving throws equal to your Charisma modifier.
Properties
- Details:
- Range: Self
- AoE: 3 m / 10 ft (Radius)
Condition: Aura of Protection (Aura)
Duration: Permanent
- The paladin and any nearby allies have a +Charisma modifier bonus on Saving Throws.
How to learn
Classes:
- Class level 6: Paladin
Notes
- Although the ability is granted automatically, it needs to be 'cast' in order to activate. You may need to drag the class action from the Spellbook onto the custom toolbar to use it. Once activated, the aura lasts for as long as the class action is available to the character.
- The tooltip in the level-up interface sometimes lists the saving throw bonus as +0 regardless of the Paladin's actual Charisma modifier. However, it displays correctly, and works correctly, in actual gameplay.