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Protection from Evil and Good: Difference between revisions
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| variants = | | variants = | ||
| notes = * Granted to [[Ranger]]s who pick [[Ranger#Level_1|Keeper of the Veil]] as their Favoured Enemy at level 1. | | notes = * Granted to [[Ranger]]s who pick [[Ranger#Level_1|Keeper of the Veil]] as their Favoured Enemy at level 1. {{Recharge|Long Rest}} | ||
* Also granted by {{SmallIcon|The_Ever-Seeing_Eye_Icon.png}} {{Uncommon|The Ever-Seeing Eye}}. {{Recharge|Short Rest}} | * Also granted by {{SmallIcon|The_Ever-Seeing_Eye_Icon.png}} {{Uncommon|The Ever-Seeing Eye}}. {{Recharge|Short Rest}} | ||
| video = Protection from Evil and Good Visuals.mp4 | | video = Protection from Evil and Good Visuals.mp4 |
Revision as of 02:12, 27 August 2023
Protection from Evil and Good is a level 1 abjuration spell. This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
Description
Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
The targets can't be Charmed, Frightened, or Possessed by them, and when these creatures attack it, they have Disadvantage.
Properties
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Protection from Evil and Good
Duration: Until Long rest
- The target is protected against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. These creatures have Disadvantage on Attack rolls against the target, and the target can't be Charmed, Frightened, or possessed by them[See Notes].
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 3: Oath of Devotion, Arcane Trickster, and Eldritch Knight
Notes
- Granted to Rangers who pick Keeper of the Veil as their Favoured Enemy at level 1. Recharge: Long rest
- Also granted by The Ever-Seeing Eye. Recharge: Short rest