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Abjure Enemy: Difference between revisions
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| condition duration = 3 | | condition duration = 3 | ||
| condition save = WIS | | condition save = WIS | ||
| | | condition2 = Adjure Enemy: Slowed | ||
| | | condition2 duration = 3 | ||
| range = | | range = | ||
| range m = 18 | | range m = 18 |
Revision as of 01:53, 8 September 2023
Template:Up to date
Abjure Enemy is an Oath of Vengeance Paladin Action. This ability allows them to Frighten an enemy.
Description
Frighten an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw
On Save: Target is Slowed instead.
Properties
- Cost:
- Channel Oath Charge + Action
- Details:
- Range: 18 m / 60 ft
Condition: Frightened
Duration: 3 turns
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
Condition: Adjure Enemy: Slowed
[[ Adjure Enemy: Slowed
(Condition)| Adjure Enemy: Slowed
]]
How to learn
Classes:
- Class level 3: Oath of Vengeance