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Shield (spell): Difference between revisions
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile. | | summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile. | ||
''See also: [[Shields]] for the [[Equipment]] type.'' | |||
| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from [[Magic Missile]]. These effects last until the start of your next turn. | | description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from [[Magic Missile]]. These effects last until the start of your next turn. | ||
| action type = reaction | | action type = reaction |
Revision as of 11:04, 17 September 2023
Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
See also: Shields for the Equipment type.
Description
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn.
Properties
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Notes
- Granted by Amulet of the Harpers. Recharge: Long rest
- Also granted by Shield of Shielding. Recharge: Long rest
- Also granted by Elegant Studded Leather. Recharge: Short rest