Wild Magic: Spike Growth: Difference between revisions

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(Created page with "{{ActionPage | summary = '''Wild Magic: Spike Growth''' is a Wild Magic effect of the {{Class|Wild Magic}}. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. | description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves. | image = Wild...")
 
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{{ActionPage
{{ActionPage
| summary = '''Wild Magic: Spike Growth''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them.
| summary = '''Wild Magic: Spike Growth''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to {{SAI|Spike Growth}}
| description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves.
| description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves.
| image = Wild Magic Turn Magic.webp  
| image = Wild Magic Turn Magic.webp  

Revision as of 22:37, 29 September 2023

Wild Magic Turn Magic.webp

Wild Magic: Spike Growth is a Wild Magic effect of the Wild Magic. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to Spike Growth Spike Growth

Description

Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing for every 1.5 m / 5 ft it moves.

Properties

Details:
Creates Area: Spikes


Area: Spikes

Spikes Spikes

Duration: 3 turns

AoE: 4 m / 13 ft (Radius)

Deals 2d4Damage TypesPiercing damage every time a creature moves on top of the spikes.

Type: Surface

Condition: Spike Growth

Spike Growth Spike Growth
  • Take 2d4Damage TypesPiercing for every 1.5 m / 5 ft moved on the spikes.

Condition: Difficult Terrain

How to learn

Classes:

  • Class level 1: Wild Magic