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Conjure Minor Elemental: Ice Mephits: Difference between revisions

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(Created page with "{{SpellPage | name = Conjure Minor Elemental: Ice Mephits | image = Conjure Minor Elemental.webp | level = 4 | school = Conjuration | ritual = | classes = Wizard, Druid | class learns at level 7 = Wizard, Druid | summary = It is a variant of {{SAI|Conjure Minor Elemental}} that summons two '''Ice Mephits'''. | description = Conjure two ice mephits from the Elemental Chaos. They can {{SAI|Chromatic Orb: Cold|Hurl}} and {{SAI|Ice Breath|Exhale}} ice, and {{SAI|Death Burs...")
 
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* Hurl freezing energy that damages the target for {{DamageText|2d8|Cold}} damage and creates a frosty surface to knock creatures {{Cond|Prone}}.
* Hurl freezing energy that damages the target for {{DamageText|2d8|Cold}} damage and creates a frosty surface to knock creatures {{Cond|Prone}}.


==== {{SAI|Death Burst|w=40}} ====
==== {{SAI|Death Burst (Cold)|Death Burst|w=40}} ====
* Explode in a burst of ice that damages all nearby creatures for {{DamageText|4d6|Cold}} damage.
* Explode in a burst of ice that damages all nearby creatures for {{DamageText|4d6|Cold}} damage.



Revision as of 06:00, 11 October 2023

Conjure Minor Elemental.webp

Conjure Minor Elemental: Ice Mephits is a level 4 conjuration spell. It is a variant of Conjure Minor Elemental Conjure Minor Elemental that summons two Ice Mephits.

Description

Conjure two ice mephits from the Elemental Chaos. They can Hurl Hurl and Exhale Exhale ice, and File:Death Burst Icon.webp Explode when they die.

STR

7
(-2)

DEX

13
(+1)

CON

12
(+1)

INT

9
(-1)

WIS

11

CHA

12
(+1)

HP Icon.png Hit Points

21

Creature AC Icon.png Armour Class

11

Abilities

Freezing Claws Freezing Claws

  • Lash out with ice-cold claws, dealing 1d4 + Dexterity ModifierDamage TypesSlashing damage + 2d6Damage TypesCold damage.

Ice Breath Ice Breath

  • Exhale a cone of ice to damage foes for 2d6Damage TypesCold damage.

Chromatic Orb: Cold Chromatic Orb: Cold

  • Hurl freezing energy that damages the target for 2d8Damage TypesCold damage and creates a frosty surface to knock creatures Prone Prone.

Death Burst Death Burst

  • Explode in a burst of ice that damages all nearby creatures for 4d6Damage TypesCold damage.

Passives

Darkvision Darkvision

  • Can see in the dark up to 12m / 40ft.

Death Burst: Cold Death Burst: Cold

  • When the mephit dies, it explodes in a burst of ice that deals 2d6Damage TypesCold damage to all creatures within 2m / 7ft.

Properties

Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes: