Ne'er Misser: Difference between revisions

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m (Enchantment roll damage. Spelling mistake.)
m (Added UID + UUID)
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{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Hand Crossbow PlusOne Icon.png
| image = Hand Crossbow PlusOne Icon.png
| icon =Hand Crossbow PlusOne Unfaded Icon.png
| icon = Hand Crossbow PlusOne Unfaded Icon.png
| description = The {{rare|Ne'er Misser}} is an uncommon [[Hand Crossbows|Hand Crossbow]] that deals {{DamageType|Force}} damage on its attacks and grants the wearer the ability to cast [[Magic Missile]] once per short rest as a 3rd level [[Spells|Spell]].
| description = The {{rare|Ne'er Misser}} is an uncommon [[Hand Crossbows|Hand Crossbow]] that deals {{DamageType|Force}} damage on its attacks and grants the wearer the ability to cast [[Magic Missile]] once per short rest as a 3rd level [[Spells|Spell]].
| quote = On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop being a wally, and hit instead!'
| quote = On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop being a wally, and hit instead!'
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| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| range m = 15
| range m = 15
| range ft = 50
| range ft = 50|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition = yes
| ammunition = yes
| finesse =
| finesse =  
| heavy =
| heavy =  
| light = yes
| light = yes
| loading = yes
| loading = yes
| reach =
| reach =  
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 0.9
| weight kg = 0.9
| weight lb = 2
| weight lb = 2
| price = 310
| price = 310
| uid = MAG_MagicMissile_HandCrossbow
| weapon actions = Piercing Shot, Mobile Shot
| weapon actions = Piercing Shot, Mobile Shot
| uuid = c9dcf78e-a46c-4959-aade-707d9dd2c51a
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''{{SAI|Magic Missile|w=40}}:''' Cast the spell at Level 3 once per [[Short Rest]].
* '''{{SAI|Magic Missile|w=40}}:''' Cast the spell at Level 3 once per [[Short Rest]].
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* Sold by [[Roah Moonglow]] in [[Moonrise Towers]].
* Sold by [[Roah Moonglow]] in [[Moonrise Towers]].
}}
}}

Revision as of 13:15, 29 November 2023

Ne'er Misser image

The Ne'er Misser is an uncommon Hand Crossbow that deals Damage TypesForce damage on its attacks and grants the wearer the ability to cast Magic Missile once per short rest as a 3rd level Spell.

Description Icon.png

On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop being a wally, and hit instead!'

Properties

Damage
D6 Force.png 1d6 + 1 (2~7) + Dexterity modifier Damage TypesForce damage
Details
Hand Crossbows Hand Crossbows
Rarity: Rare
Enchantment: + 1
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Range: 15 m / 50 ft
 Weight: 0.9 kg / 1.8 lb
Price: 310 gp
UID MAG_MagicMissile_HandCrossbow
UUID c9dcf78e-a46c-4959-aade-707d9dd2c51a

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Mobile Shot Mobile Shot ()

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

Where to find