Greatclubs: Difference between revisions
Jump to navigation
Jump to search
(Mass-edit to use simplified damage parameters.) |
No edit summary |
||
Line 7: | Line 7: | ||
| damage = 1d8 Bludgeoning | | damage = 1d8 Bludgeoning | ||
| dippable = yes | | dippable = yes | ||
| | | actions = | ||
* {{Tenacity}} | * {{Tenacity}} | ||
* {{Concussive Smash}} | * {{Concussive Smash}} | ||
}} | }} |
Revision as of 23:26, 5 February 2023
Greatclubs are a type of two-handed simple melee weapon. Following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.
Properties
- Damage
- [[File:D8 {{{damage type}}}.png|link=|x30px]] 1d8 (1~8) + Strength modifier [[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]][[ {{{damage type}}} |{{{damage type}}}]] damage
- Details
- Two-Handed
- Melee: 1.5 m / 5 ft
- Dippable
Actions
If you have proficiency, equip in main hand to gain:
List of greatclubs
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
2d8 | Bludgeoning |
8.5 kg
|
16 |
Not usable by humanoids. |
||
2d12 | Bludgeoning |
8.5 kg
|
16 |
Not usable by humanoids. |
||
1d8 | Bludgeoning |
4.5 kg
|
20 | |||
2d8 | Bludgeoning |
4.5 kg
|
20 |
Not usable by humanoids. |
||
+1 | 1d8 + 1 | Bludgeoning |
4.5 kg
|
65 |
|
|
+1 | 1d8 + 1 | Bludgeoning |
4.5 kg
|
40 | ||
+1 | 1d8 + 1 | Bludgeoning |
4.5 kg
|
190 |
|
|
+1 | 1d8 + 1 1d6 |
Bludgeoning Piercing |
4.5 kg
|
190 |
|
Legacy content
-
(None)