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Abjure Enemy: Difference between revisions
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On Save: Target is [[#Condition: Adjure Enemy: Slowed|Slowed]] instead. | On Save: Target is [[#Condition: Adjure Enemy: Slowed|Slowed]] instead. | ||
| image = Abjure Enemy.webp | | image = Abjure Enemy.webp | ||
| cost = chaoat | | cost = action | ||
| cost2 = chaoat | |||
| concentration = | | concentration = | ||
| damage = | | damage = |
Revision as of 08:48, 12 November 2023
Template:Up to date
Abjure Enemy is an Action. This ability allows them to Frighten an enemy.
Description
Frighten an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw
On Save: Target is Slowed instead.
Properties
- Cost:
- Action
- Details:
- Range: 18 m / 60 ft
Condition: Abjure Enemy: Frightened
Duration: 3 turns
- Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack rolls.
Condition: Abjure Enemy: Slowed
[[ Abjure Enemy: Slowed
(Condition)| Abjure Enemy: Slowed
]]
How to learn
Classes:
- Class level 3: Oath of Vengeance