Ad placeholder
Chromatic Orb: Difference between revisions
Jump to navigation
Jump to search
Jswiderski (talk | contribs) No edit summary |
Jswiderski (talk | contribs) No edit summary |
||
Line 22: | Line 22: | ||
It deals {{DamageText|3d8|Thunder}} damage, or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}} damage and creates a surface. | It deals {{DamageText|3d8|Thunder}} damage, or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}} damage and creates a surface. | ||
| cost = action | | cost = action, spell1 | ||
| attack roll = yes | | attack roll = yes | ||
| damage = | | damage = |
Revision as of 22:48, 8 December 2023
For the equivalent spell, see .
Chromatic Orb is a level 1 evocation spell. This spell allows spellcasters to fire a ball of energy and deal the desired damage type to enemies.
Description
Hurl a sphere of energy.
It deals 3d8Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
- Upcast: Casting this spell at a higher level deals an extra 1d8 damage of the chosen type for each Spell Slot Level above 1st.
Variants
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Other ways to learn:
- Also granted to s who choose the Eldritch Invocation at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.