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Backbreaker: Difference between revisions
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HiddenDragon (talk | contribs) (Added on save) |
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| weapon types = Mauls, Warhammers | | weapon types = Mauls, Warhammers | ||
| description = Put extra force behind your strike to possibly knock your enemy {{cond|Prone}}. | | description = Put extra force behind your strike to possibly knock your enemy {{cond|Prone}}. | ||
| save = STR | |||
| save dc = weapon action | |||
| on save = Targets take no damage, and aren't knocked prone. | |||
| cost = action | | cost = action | ||
| damage = weapon | | damage = weapon |
Revision as of 19:12, 21 December 2023
Backbreaker is a weapon action available to characters proficient in and wielding a maul, or warhammer in their main hand.
Description
Put extra force behind your strike to possibly knock your enemy .
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- STR Save (Weapon action DC) (On Save: Targets take no damage, and aren't knocked prone.)
- Range: Normal weapon range
- Recharge: Short rest
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Granted by wielding the following weapon types with proficiency: