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Shield (spell): Difference between revisions

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| race learns at level 1 =  
| race learns at level 1 =  
| race learns at level 2 =  
| race learns at level 2 =  
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard  
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Amulet of the Harpers:Long Rest, Shield of Shielding:Long Rest, Elegant Studded Leather:Short Rest
| granted by items = Amulet of the Harpers:Long Rest, Shield of Shielding:Long Rest, Elegant Studded Leather:Short Rest
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
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| area condition 4 =  
| area condition 4 =  
| higher levels =  
| higher levels =  
| notes =  
| notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]].
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Shield (spell)|long}}
* {{FRWiki|Shield (spell)|long}}

Revision as of 15:50, 4 January 2024

Template:Up to date

See also: Shields for the Equipment type.
Shield Spell.webp

Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.

Description

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.

Properties

Cost
Reaction + Level 1 Spell Slot
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Shield

Shield Shield

Duration: 1 turn

How to learn

Classes:

Feats:

Granted by the following items:

Notes

External Links