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Ice Knife: Difference between revisions
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Cold damage for each Spell Slot Level above 1st.
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== External Links == | == External Links == | ||
* {{FRWiki|Ice knife|long}} | * {{FRWiki|Ice knife|long}} | ||
[[Category:Sources of Piercing damage]] | |||
[[Category:Sources of Cold damage]] |
Revision as of 08:29, 19 February 2024
For the equivalent spell, see .
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.
Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6
Cold damage to anyone nearby. It leaves an Ice Surface. On miss, the shard of ice still explodes.
This spell can be cast while you are .
Properties
- Cost
Action +
Level 1 Spell Slot
- Damage
1d10 (1~10)
Piercing
- +
2d6 (2~12)
Cold
- Details
Attack roll (On Miss: The shard of ice still explodes.)
DEX Save
Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Creates Area: Ice Surface
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6![Damage Types](/w/images/thumb/0/05/Cold_Damage_Icon.png/25px-Cold_Damage_Icon.png)
Area: Ice Surface
[[ Ice Surface | Ice Surface ]]
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
Frost Prince (
Recharge: Long rest)
Snow-Dusted Monastery Gloves (
Recharge: Long rest)
Notes
- Creatures on an Ice Surface will fall on failing a Dexterity
Saving throw.
Visuals
External Links
Ice knife on the Forgotten Realms Wiki