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Abjure Enemy: Difference between revisions
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| on save = Target is {{Cond|Abjure Enemy: Slowed|Slowed}} instead. | |||
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| class learns at level 3 = Oath of Vengeance | | class learns at level 3 = Oath of Vengeance | ||
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Revision as of 11:08, 21 February 2024
Template:Up to date
Abjure Enemy is an Action. This ability allows them to Frighten an enemy.
Description
an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw
On Save: Target is Slowed instead.
Properties
- Cost:
- Action + Channel Oath Charge
- Details:
- Range: 18 m / 60 ft
- WIS Save (On Save: Target is Slowed instead.)
Condition: Abjure Enemy: Frightened
Duration: 3 turns
- Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack rolls.
Condition: Abjure Enemy: Slowed
[[ Abjure Enemy: Slowed
(Condition)| Abjure Enemy: Slowed
]]
How to learn
Classes:
- Class level 3: Oath of Vengeance