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Clown Hammer: Difference between revisions
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| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = versatile | | handedness = versatile | ||
| damage = 1d8+2 | | damage = 1d8 + 2 | ||
| versatile damage = 1d10+2 | | versatile damage = 1d10+2 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning |
Revision as of 18:25, 23 February 2024
Clown Hammer is a rare, moderately enchanted (+2) special variant of the Warhammers family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.
This hammer has a colourful history - it doesn't honk when you squeeze it, alas.
Properties
- One-handed damage
- 1d8 + 2 (3~10) + Strength modifier Bludgeoning
- Two-handed damage
- 1d10 + 2 (3~12) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: + 2
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 310 gp
-
UID
UNI_WYR_Circus_ClownHammerUUID
72207448-c6b6-42fc-b9ef-a34fdd3c1265
Special
The holder of this item gains:
- Grim Irony
- Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by .
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
Where to find
- Looted from Dribbles at the Circus of the Last Days in Rivington during Chapter Three.