Frightened (Condition Type): Difference between revisions

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* {{SAI|Dispel Evil and Good|w=30}}, 5th level [[Abjuration]] [[spell]]
* {{SAI|Dispel Evil and Good|w=30}}, 5th level [[Abjuration]] [[spell]]
* {{SAI|Stillness of Mind|w=30}}, [[Monk]] class feature
* {{SAI|Stillness of Mind|w=30}}, [[Monk]] class feature
 
* {{SAI|Heroism|w=30}}
Heroism


== Prevention ==
== Prevention ==

Revision as of 17:16, 9 March 2024

This page is about the condition type. For the condition, see Frightened (Condition).

Condition Type Icon.png Frightened is a type of Condition. Frightened Frightened is the representative condition for the type. Conditions that inflict Frightened generally have the following effects:

Removal

Fright can be removed with the following:

Prevention

Fright can be prevented with the following:

Ways to become frightened

Condition Effects

{{{page}}} [[{{{page}}}|Abjure Enemy: Frightened]]

{{{page}}} [[{{{page}}}|Fearful]]

{{{page}}} [[{{{page}}}|Frightened]]

{{{page}}} [[{{{page}}}|Heartform Terror: Ceremorphosis]]

  • Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.
    Condition Type Icon.pngFrightened

{{{page}}} [[{{{page}}}|Meenlock Fear]]

{{{page}}} [[{{{page}}}|Missing Pets]]

{{{page}}} [[{{{page}}}|Phantasmal Killer]]

  • Affected entity is haunted by its worst nightmares.

{{{page}}} [[{{{page}}}|Unnerved]]

  • This entity cannot take actions as their courage has been stifled by a ghost.
    Condition Type Icon.pngFrightened