User:Bigbucky: Difference between revisions

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== Advantage on attack rolls ==
== Advantage on attack rolls ==
=== Races ===
=== Conditions ===
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Off Balance}} - Attack rolls against target {{cond|Charmed}}
*{{race|Drow}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Drow}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Half-Elf}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Half-Elf}} - Advantage on saves against being {{cond|Charmed}}
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**{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}}
**{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}}
*{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves
*{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves
=== Class features ===
=== Class features ===
*{{sai|Lucky}} - Gain 3 '''Luck Points''' that recharge after a [[long rest]], which you can use to gain advantage on the next saving throw, one point per throw
*{{sai|Lucky}} - Gain 3 '''Luck Points''' that recharge after a [[long rest]], which you can use to gain advantage on the next saving throw, one point per throw

Revision as of 00:45, 25 March 2024


Sources of advantage and disadvantage

Advantage on attack rolls

Conditions

Class features

Disdvantage on attack rolls

Races

Class features