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Hold Person: Difference between revisions

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{| role="presentation" class="wikitable"
{| role="presentation" class="wikitable"
| <strong>[[File: Hold Person Condition Icon 3.png|frameless|upright=0.12]] Hold Person</strong>
| <strong>[[File: Hold Person Condition Icon.png|frameless|upright=0.12]] Hold Person</strong>
|-
|-
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}}
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}}

Revision as of 14:08, 16 July 2023

Hold Person is a Level 2 Enchantment Spell. This spell allows spellcasters to paralyse a targeted creature. A paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.

File:Hold Person Icon 2.png
"Paralysed a humanoid creature, making it unable to move and act. At the end of each turns, the creature can try to free itself."

Action Icon.png Action Spell Slot Icon.png Level 2 Spell Slot

Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration Required
Condition Hold Person
Duration 10 turns
Class Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Description

Paralyse a humanoid creature, making it unable to move and act.

At the end of each turns, the creature can try to free itself.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 3 Bard, Cleric, Druid, Sorcerer, Warlock and Wizard.

  • Range: Range Icon 2.png 18m / 60ft
  • Concentration: Concentration Icons.png Required
  • Saving Throw: Saving Throw Icons.png Wisdom