Ad placeholder
Hold Person: Difference between revisions
Jump to navigation
Jump to search
m (british spelling; add LINK to Payalysed condition) |
No edit summary |
||
Line 31: | Line 31: | ||
{| role="presentation" class="wikitable" | {| role="presentation" class="wikitable" | ||
| <strong>[[File: Hold Person Condition Icon | | <strong>[[File: Hold Person Condition Icon.png|frameless|upright=0.12]] Hold Person</strong> | ||
|- | |- | ||
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}} | | [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}} |
Revision as of 14:08, 16 July 2023
Hold Person is a Level 2 Enchantment Spell. This spell allows spellcasters to paralyse a targeted creature. A paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.
Description
Paralyse a humanoid creature, making it unable to move and act.
At the end of each turns, the creature can try to free itself.
Properties
Available to level 3 Bard, Cleric, Druid, Sorcerer, Warlock and Wizard.
- Range:
18m / 60ft
- Concentration:
Required
- Saving Throw:
Wisdom
Hold Person |
Duration: 10 turns
|