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Invisibility (Air Myrmidon): Difference between revisions

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| warning = {{Prereq|Invisibility ends early if you attack, cast another spell, take an action, or take damage.}}
| warning = {{Prereq|Invisibility ends early if you attack, cast another spell, take an action, or take damage.}}
| image = Generic Invisibility.webp
| image = Generic Invisibility.webp
| controller icon = Generic Invisibility Icon.webp
| icon = Generic Invisibility Unfaded Icon.webp
| cost = action
| cost = action
| concentration = yes
| concentration = yes

Revision as of 21:21, 24 April 2024

Generic Invisibility.webp

Invisibility (Air Myrmidon) is a Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon Action that allows you to go Invisible for as long as you maintain concentration.

Description

Manipulate the currents of the air to make yourself undetectable.

Invisibility ends early if you attack, cast another spell, take an action, or take damage.

Properties

Cost:
Action
Details:
 Range: Self
Concentration Concentration
Recharge: Short rest

Condition: Invisible

Invisible Invisible

Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.

How to learn

Used by creatures: Wild Shape: Air Myrmidon