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Wild Magic: Flight: Difference between revisions
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| summary = '''Wild Magic: Flight''' is a {{Class|Wild Magic Sorcerer}} free action that is randomly used when you trigger a {{SAI|Wild Magic (passive feature)|Wild Magic}} roll. This effect grants the ability to Fly just like the {{SAI|Grant Flight}} spell. | | summary = '''Wild Magic: Flight''' is a {{Class|Wild Magic Sorcerer}} free action that is randomly used when you trigger a {{SAI|Wild Magic (passive feature)|Wild Magic}} roll. This effect grants the ability to Fly just like the {{SAI|Grant Flight}} spell. | ||
| description = You can {{SAI|Fly (Class Action)|Fly}} until the end of the turn. | | description = You can {{SAI|Fly (Class Action)|Fly}} until the end of the turn. | ||
| image = | | image = Fly.webp | ||
| controller icon = Fly Icon.webp | |||
| icon = Fly Unfaded Icon.webp | |||
| condition = Flight | | condition = Flight | ||
| condition duration = 2 | | condition duration = 2 |
Revision as of 16:49, 29 April 2024
Wild Magic: Flight is a free action that is randomly used when you trigger a roll. This effect grants the ability to Fly just like the spell.
Description
You can
until the end of the turn.
Condition: Flight
Duration: 2 turns
- Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer