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Steel Watcher Titan/Combat: Difference between revisions
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This page focuses on Steel Watcher Titan's behaviour during combat encounters.
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(Major revamp of page using new featureboxes and new creature infobox) |
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{{CombatTab}} | {{CombatTab}} | ||
{{Infobox creature | |||
| name = Steel Watcher Titan | |||
| image = | |||
<gallery> | |||
Bg3.steel-watcher-titan.png | |||
</gallery> | |||
| full name = | |||
| va = | |||
| class = | |||
| title = Gortash's Magnum Opus | |||
| size = Large | |||
| race = Steel Watcher | |||
| type = Construct | |||
| hometown = | |||
| family = | |||
| ac = 16 | |||
| e hp = 258 | |||
| t hp = 479 | |||
| hp = 369 | |||
| movement m = 30 | |||
| movement ft = 9 | |||
| weight kg = 1800 | |||
| weight lb = 3600 | |||
| level = 12 | |||
| str = 22 | |||
| dex = 12 | |||
| con = 20 | |||
| int = 6 | |||
| wis = 10 | |||
| cha = 10 | |||
| str save prof = yes | |||
| con save prof = yes | |||
| resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, poison immunity, psychic immunity, lightning vulnerability | |||
| t resistances = bludgeoning resistant nm, piercing resistant full, slashing resistant nm, necrotic resistant full, poison immunity, psychic immunity, fire resistant full | |||
| conditions = | |||
| t conditions = Legendary Resistance: Crowd Control | |||
| passives = Darkvision, Immutable Existence, Magic Resistance, Multiattack: Prone Restrained or Maimed, Opportunity Attack, Perfect Sentry | |||
| h passives = | |||
}} This page focuses on [[Steel Watcher Titan]]'s behaviour during combat encounters. | |||
== Attacks and abilities == | == Attacks and abilities == | ||
{{ | {{Feature box|Main Hand Attack|item=Watcher Greatsword}} | ||
{{Feature box|Multiattack (Steel Watcher Titan)}} | |||
{{ | {{Feature box|Hellfire Curse}} | ||
{{Feature box|Launch Protocol: Bola}} | |||
{{ | {{Feature box|Defensive Protocol: Bulwark}} | ||
{{Feature box|Terminate Bulwark Protocol}} | |||
{{Feature box|Repelling Protocol}} | |||
{{Feature box|Targeting Protocol: Hellfire Missiles}} | |||
{{ | {{Feature box|Hellfire Missiles}} | ||
{{Feature box|Self-Detonate (Steel Watcher Titan)}} | |||
{{ | |||
{{ | |||
{{ | |||
}} | |||
== Allies == | == Allies == | ||
* 3x [[Hellfire Watcher]] | * 3x [[Hellfire Watcher]] | ||
== | == Encounter == | ||
* After taking a certain amount of damage, the Steel Watcher Titan will always trigger {{SAI|Defensive Protocol: Bulwark}} before activating {{SAI|Targeting Protocol: Hellfire Missiles}} and firing those {{SAI|Hellfire Missiles}} on the following turn. This attack can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark. | |||
* Upon reaching low hp, the Steel Watcher Titan will use {{SAI|Self-Detonate (Steel Watcher Titan)}} to explode just like a regular [[Steel Watcher (creature)|Steel Watcher]]. | |||
* On Tactician and Honor difficulty, the Steel Watcher Titan loses its vulnerability to Lightning damage and gains additional resistances. | |||
=== Honour === | |||
On Honour difficulty, the Steel Watcher Titan becomes the Hellfire Steel Watcher Titan, with a redder model similar to Hellfire Steel Watchers. Additionally, while in the Titan's [[Defensive Protocol: Bulwark]] state, it gains 200 [[Temporary Hit Points]] instead of 75, [[Unyielding Construct (Condition)]] prevents damage below 40 instead of 15, and [[Repair Matrix (Condition)]] heals for {{DamageText|6d8+14|Healing}} instead of {{DamageText|3d8|Healing}}. | |||
== Tactics == | |||
* {{RarityItem|Flashblinder}} grenades are exceedingly effective in this fight. Not only will they {{Cond|Stunned|stun}} the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove {{Cond|Defensive Protocol: Bulwark}}. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's {{Cond|Legendary Resistance}} and since Defensive Protocol is significantly buffed compared to lower difficulties. | |||
* On Explorer and Balanced difficulty, Lightning damage is particularly effective since the Steel Watcher Titan and all 3 accompanying Hellfire Watchers are vulnerable to it. | |||
* The Steel Watcher Titan can knock back party members with {{SAI|Repelling Protocol}}, and the Hellfire Watchers can pull them forward with {{SAI|Reposition Malefactor}}. Make sure to position party members so that such repositioning doesn't knock them into {{SAI|Hellfire Missiles}} or an exploding Steel Watcher. | |||
* Given its low int score, {{SAI|Absorb Intellect}} can quickly reduce the Steel Watcher Titan's int to 0 which will instantly kill it with the {{Cond|Atrophied}} condition. | |||
[[Category:Combat | [[Category:Combat guide]] |
Revision as of 23:21, 1 June 2024
Overview | Combat |
Attacks and abilities
Allies
Encounter
- After taking a certain amount of damage, the Steel Watcher Titan will always trigger before activating and firing those on the following turn. This attack can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark.
- Upon reaching low hp, the Steel Watcher Titan will use Steel Watcher. to explode just like a regular
- On Tactician and Honor difficulty, the Steel Watcher Titan loses its vulnerability to Lightning damage and gains additional resistances.
Honour
On Honour difficulty, the Steel Watcher Titan becomes the Hellfire Steel Watcher Titan, with a redder model similar to Hellfire Steel Watchers. Additionally, while in the Titan's Defensive Protocol: Bulwark state, it gains 200 Temporary Hit Points instead of 75, Unyielding Construct (Condition) prevents damage below 40 instead of 15, and Repair Matrix (Condition) heals for 6d8+14hit points instead of 3d8hit points.
Tactics
- Flashblinder grenades are exceedingly effective in this fight. Not only will they the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove . In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's and since Defensive Protocol is significantly buffed compared to lower difficulties.
- On Explorer and Balanced difficulty, Lightning damage is particularly effective since the Steel Watcher Titan and all 3 accompanying Hellfire Watchers are vulnerable to it.
- The Steel Watcher Titan can knock back party members with , and the Hellfire Watchers can pull them forward with . Make sure to position party members so that such repositioning doesn't knock them into or an exploding Steel Watcher.
- Given its low int score, condition. can quickly reduce the Steel Watcher Titan's int to 0 which will instantly kill it with the