Ad placeholder
Tasha's Hideous Laughter: Difference between revisions
Jump to navigation
Jump to search
(Remove up-to-date template. (automated edit)) |
No edit summary |
||
Line 24: | Line 24: | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| condition dc = caster | | condition dc = caster | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = * Despite the claim made in the spell's description, a creature affected by {{SAI|Tasha's Hideous Laughter}} is not technically considered {{Cond|Prone}} for the purposes of interactions with other mechanics. For example, [[Hook Horror]]s may {{SAI|Multiattack: Prone}} a Prone target, but not a target affected by Hideous Laughter. | ||
* Despite the claim made in the spell's description, a creature affected by {{SAI|Tasha's Hideous Laughter}} is not technically considered {{Cond|Prone}} for the purposes of interactions with other mechanics. For example, [[Hook Horror]]s may {{SAI|Multiattack: Prone}} a Prone target, but not a target affected by Hideous Laughter. | * The incantation for Tasha's Hideous Laughter is ''risum peniatis'' ("laugh out loud"). | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Tasha's hideous laughter|long}} | * {{FRWiki|Tasha's hideous laughter|long}} |
Revision as of 00:36, 12 June 2024
Tasha's Hideous Laughter is a level 1 enchantment spell. It allows spellcasters to send a targeted creature into a fit of laughter, falling .
Description
Leave a creature with laughter, without the ability to get up.
The creature must have an Intelligence of 5 or more.
The target can try to shake off the effect each time it takes damage.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save (Spell save DC)
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hideous Laughter
Duration: 10 turns
Spell save DC Wisdom saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- At the end of its turn or when it takes damage, the entity can try to shake off the effect.
How to learn
Classes:
- Class Level 1: Bard, Wizard, Great Old One, and Draconic Bloodline (Copper/Acid Ancestry)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Other ways to learn:
- Learned as a quest reward for completing Help the Cursed Monk and choosing to bear Shar's curse.
Notes
- Despite the claim made in the spell's description, a creature affected by for the purposes of interactions with other mechanics. For example, Hook Horrors may a Prone target, but not a target affected by Hideous Laughter. is not technically considered
- The incantation for Tasha's Hideous Laughter is risum peniatis ("laugh out loud").