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Thisobald Thorm/Combat: Difference between revisions

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== Tactics ==
== Tactics ==
The key to defeating Thisobald is to force him to become {{Cond|Blacked Out}}. This generally involves allowing a party member of summoned creature to tank three of his high-damage regurgitation attacks while the rest of the party maintains a healthy distance. Disposable summons such as {{SAI|Find Familiar}} or {{SAI|Conjure Minor Elemental}} are perfect for this job.
The key to defeating Thisobald is to force him to become {{Cond|Blacked Out}}. This generally involves allowing a party member or summoned creature to tank three of his high-damage regurgitation attacks while the rest of the party maintains a healthy distance. Disposable summons such as {{SAI|Find Familiar}} or {{SAI|Conjure Minor Elemental}} are perfect for this job.


Once Thisobald has {{Cond|Blacked Out}}, the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage.
Once Thisobald has {{Cond|Blacked Out}}, the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage.


The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything.
The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything.

Revision as of 22:43, 28 June 2024

This page focuses on Thisobald's behaviour during his combat encounter. Thisobald can be fought at The Waning Moon, where he is joined by four undead patrons.

Attacks and abilities

Generic Acid.webp
Acidic Regurgitation Acidic Regurgitation ()
D8 Acid.png 6d8 (6~48) + Strength modifier Damage TypesAcid

A sip from the Brewer's special booze causes him to vomit acid, covering creatures and creating an acid puddle.

CON Save
 Range: 4 m / 13 ft
Recharge: Per Turn
Generic Fire.webp
Fiery Regurgitation Fiery Regurgitation ()
D10 Fire.png 6d10 (6~60) + Strength modifier Damage TypesFire

A sip from the Brewer's special booze causes him to vomit fire.

CON Save
 Range: 4 m /  ft
AoE: 2 m / 7 ft (Radius)
Recharge: Per Turn
Generic Cold.webp
Icy Regurgitation Icy Regurgitation ()
D10 Cold.png 6d10 (6~60) + Strength modifier Damage TypesCold

A sip from the Brewer's special booze causes him to vomit ice that can Chill Chill those it hits.

CON Save
 Range: 4 m /  ft
Recharge: Per Turn
Generic Lightning.webp
Electrified Regurgitation Electrified Regurgitation ()

A sip from the Brewer's special booze causes him to vomit an electrified fluid that can Stun Stun those it hits.

CON Save
 Range: 4 m /  ft
Recharge: Per Turn
Generic Poison.webp
Venomous Regurgitation Venomous Regurgitation ()

A sip from the Brewer's special booze causes him to vomit a toxic fluid that can Poison Poison those it hits.

CON Save
 Range: 4 m /  ft
Recharge: Per Turn
Generic Necrotic.webp
Rotting Regurgitation Rotting Regurgitation ()

A sip from the Brewer's special booze causes him to vomit a necrotic fluid.

CON Save
 Range: 4 m /  ft
Recharge: Per Turn
Cleave.webp
Ladle Sweet Anguish Ladle Sweet Anguish ()

The Brewer slams his foes with his enormous ladle.

AoE: 1.5 m / 5 ft (Cone)

Honour mode

Legendary Action Defensive.webp
Overflowing Brew Overflowing Brew
Thisobald's unstable brew overflows, dealing 3d6 Damage TypesForce, Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, Damage TypesPoison, or Damage TypesNecrotic damage to surrounding enemies and empowering his allies with Bolstering Brew Bolstering Brew, Caustic Brew Caustic Brew, Cold Brew Cold Brew, Fiery Brew Fiery Brew, Shocking Brew Shocking Brew, Venomous Brew Venomous Brew, or Wasting Brew Wasting Brew respectively for Duration: 1 turn.
AoE: 3 m / 10 ft (Radius)

Allies

Conditions

Intoxication

Initially:

  • Numb Numb - Grants Immunity to Piercing, Slashing, and Bludgeoning damage.

After regurgitating, Thisobald Thorm becomes more drunk:

  • Moderately Inebriated Moderately Inebriated - Gained after regurgitating the first time
  • Profoundly Intoxicated Profoundly Intoxicated - Gained after regurgitating the second time
  • Blacked Out Blacked Out - Replaces Numb after Thisobald regurgitates three times.
  • Recovering Recovering - Replaces Blacked Out and lasts for 1 turn. At the end of the turn, reapplies Numb to Thisobald Thorm and the cycle begins again.

Reflux

After receiving elemental damage, Thisobald Thorm receives:

Tactician

Legendary Resistance: Incapacitation Legendary Resistance: Incapacitation

Encounter details

Thisobald begins combat with the Numbed Numbed condition, making him immune to Damage TypesSlashing, Damage TypesPiercing, and Damage TypesBludgeoning damage. He will become progressively more drunk (Moderately Inebriated Moderately Inebriated and Profoundly Intoxicated Profoundly Intoxicated) as he uses more of his regurgitation attacks until he becomes Blacked Out Blacked Out after the third attack. This condition gives him -5 AC and makes him vulnerable to all types of damage.

Tactics

The key to defeating Thisobald is to force him to become Blacked Out Blacked Out. This generally involves allowing a party member or summoned creature to tank three of his high-damage regurgitation attacks while the rest of the party maintains a healthy distance. Disposable summons such as Find Familiar Find Familiar or Conjure Minor Elemental Conjure Minor Elemental are perfect for this job.

Once Thisobald has Blacked Out Blacked Out, the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage.

The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything.