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== Allies ==
== Allies ==
* [[Blighted Actor]]
* {{CharLink| Blighted Actor}}
* [[Blighted Barman]]
* {{CharLink| Blighted Barman}}
* [[Blighted Patron]]
* {{CharLink| Blighted Patron}}
* [[Blighted Troubador]]
* {{CharLink| Blighted Troubador}}
== Conditions ==
== Conditions ==
Revision as of 00:16, 12 July 2024
Thisobald Thorm
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
16 (+3)
10 (0)
16 (+3)
6 (-2)
STR
DEX
CON
INT
WIS
CHA
+7
+2
+6
0
+6
-2
Your puny attacks can't break through the numbness Thisobald feels. He is Immune to Slashing, Piercing, Bludgeoning and Thunder Damage. Physical attacks have added gas to Thisobald's special brew, letting him use Roaring Belch .
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
This creature is so powerful, it simply cannot be controlled by the magical whim of others.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
16 (+3)
10 (0)
16 (+3)
6 (-2)
STR
DEX
CON
INT
WIS
CHA
+9
+2
+8
0
+8
-2
Your puny attacks can't break through the numbness Thisobald feels. He is Immune to Slashing, Piercing, Bludgeoning and Thunder Damage. Physical attacks have added gas to Thisobald's special brew, letting him use Roaring Belch .
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
This creature is so powerful, it simply cannot be controlled by the magical whim of others.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
16 (+3)
10 (0)
16 (+3)
6 (-2)
STR
DEX
CON
INT
WIS
CHA
+8
+2
+7
0
+7
-2
Your puny attacks can't break through the numbness Thisobald feels. He is Immune to Slashing, Piercing, Bludgeoning and Thunder Damage. Physical attacks have added gas to Thisobald's special brew, letting him use Roaring Belch .
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
This creature is so powerful, it simply cannot be controlled by the magical whim of others.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
16 (+3)
10 (0)
16 (+3)
6 (-2)
STR
DEX
CON
INT
WIS
CHA
+8
+2
+7
0
+7
-2
Your puny attacks can't break through the numbness Thisobald feels. He is Immune to Slashing, Piercing, Bludgeoning and Thunder Damage. Physical attacks have added gas to Thisobald's special brew, letting him use Roaring Belch . When Thisobald Thorm's brew changes, it can overflow, dealing 3d6 of the corresponding damage type and empowering his allies.
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
Once per round, Thisobald Thorm can use his Legendary Action when his brew is changed by a foe's attack to make it overflow, dealing +1d6 of the corresponding damage type.
This creature is so powerful, it simply cannot be controlled by the magical whim of others.
Automatically attack an enemy moving out of your reach.
This page focuses on Thisobald's behaviour during his combat encounter. Thisobald can be fought at
The Waning Moon , where he is joined by four undead patrons.
Attacks and abilities
Honour mode
Allies
Conditions
Intoxication
Initially:
Numb - Grants Immunity to Piercing, Slashing, and Bludgeoning damage.
After regurgitating, Thisobald Thorm becomes more drunk:
Moderately Inebriated - Gained after regurgitating the first time
Profoundly Intoxicated - Gained after regurgitating the second time
Blacked Out - Replaces Numb after Thisobald regurgitates three times.
Recovering - Replaces Blacked Out and lasts for 1 turn. At the end of the turn, reapplies Numb to Thisobald Thorm and the cycle begins again.
Reflux
After receiving elemental damage, Thisobald Thorm receives:
Gaseous Reflux - which is replaced with a different type of reflux after receiving elemental damage (Psychic damage will not change his reflux type)
Tactician
Encounter details
Thisobald begins combat with the Numbed condition, making him immune to Slashing , Piercing , and Bludgeoning damage. He will become progressively more drunk ( Moderately Inebriated and Profoundly Intoxicated ) as he uses more of his regurgitation attacks until he becomes Blacked Out after the third attack. This condition gives him -5 AC and makes him vulnerable to all types of damage.
Tactics
The key to defeating Thisobald is to force him to become Blacked Out . This generally involves allowing a party member or summoned creature to tank three of his high-damage regurgitation attacks while the rest of the party maintains a healthy distance. Disposable summons such as Find Familiar or Conjure Minor Elemental are perfect for this job.
Once Thisobald has Blacked Out , the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage.
The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything.