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Dream Guardian/Combat: Difference between revisions
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=== Tactician Only === | === Tactician Only === |
Revision as of 16:18, 18 July 2024
Overview | Combat |
This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay.
Attacks and Abilities
Tactician Only
Encounter details
The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the party chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.
The Dream Guardians typically spend their turn using
(a unique spell similar to ) to control the party's actions and to reposition themselves.Tactics
The Dream Guardians' low number of hit points make them very vulnerable to high damage spells and attacks that can take them out before they begin using Arrow of Many Targets can kill several of them in a single turn.
to interfere with the party. Area of Effect spells and attacks such as orAlternatively, the party can use Advantage on Wisdom saving throws counteracts .
before ascending the Brain Stem, since itsOn Tactician or Honour mode, the party should be wary of summoning any Humanoid allies via
since the Dream Guardians will often attempt to gain control of them with .Notes
- The 4 Dream Guardians are meant to represent the different Dream Guardians of each party member.
- 3 of them will always have the same appearances: a human with shoulder-length grey hair, a human with curly red hair, and a human with short black hair.
- The appearance of the fourth Dream Guardian is based off of the Dream Guardian that the player designed at the start of the game. However, it is not completely identical- it will only share the same race and gender.
- Despite their appearances, none of them have any racial passives.