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Hold Person: Difference between revisions
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| school = Enchantment | | school = Enchantment | ||
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Oath of Vengeance, Arcane Trickster, Eldritch Knight | | classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Oath of Vengeance, Arcane Trickster, Eldritch Knight | ||
| learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard | | class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard | ||
| learns at level 5 = Oath of Vengeance | | class learns at level 5 = Oath of Vengeance | ||
| learns at level 7 = Arcane Trickster, Eldritch Knight | | class learns at level 7 = Arcane Trickster, Eldritch Knight | ||
| summary = It's also granted to [[Circle of the Land]] [[Druid]]s of the Arctic and Forest Lands. This spell allows spellcasters to [[Paralysed (Condition)|Paralyse]] a targeted creature. A Paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a [[Wisdom]] [[Saving Throw]] to end this condition. | | summary = It's also granted to [[Circle of the Land]] [[Druid]]s of the Arctic and Forest Lands. This spell allows spellcasters to [[Paralysed (Condition)|Paralyse]] a targeted creature. A Paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a [[Wisdom]] [[Saving Throw]] to end this condition. | ||
| description = [[Paralysed (Condition)|Paralyse]] a humanoid creature, making it unable to move and act. | | description = [[Paralysed (Condition)|Paralyse]] a humanoid creature, making it unable to move and act. |
Revision as of 04:03, 5 August 2023
Hold Person is a level 2 enchantment spell. It's also granted to Circle of the Land Druids of the Arctic and Forest Lands. This spell allows spellcasters to Paralyse a targeted creature. A Paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom Saving Throw to end this condition.
Description
Paralyse a humanoid creature, making it unable to move and act.
At the end of each turn, the creature can try to free itself.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Paralysed
Duration: 10 turns
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.