Hold Person: Difference between revisions

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(changed from Paralysed condition to Hold Person condition. specified humanoid target. marked up to date. added upcast info)
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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Hold Person
| name = Hold Person
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| class learns at level 5 = Oath of Vengeance
| class learns at level 5 = Oath of Vengeance
| class learns at level 7 = Arcane Trickster, Eldritch Knight
| class learns at level 7 = Arcane Trickster, Eldritch Knight
| summary = It's also granted to [[Circle of the Land]] [[Druid]]s of the Arctic and Forest Lands. This spell allows spellcasters to [[Paralysed (Condition)|Paralyse]] a targeted creature. A Paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a [[Wisdom]] [[Saving Throw]] to end this condition.  
| summary = This spell allows spellcasters to [[Hold Person (Condition)|Hold]] a targeted humanoid. Affected creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a [[Wisdom]] [[Saving Throw]] to end this condition.  
| description = [[Paralysed (Condition)|Paralyse]] a humanoid creature, making it unable to move and act.
| description = [[Hold Person (Condition)|Hold]] a humanoid enemy still. They can't move, act, or react. Attacks from within 3m (10ft) are always Critical Hits.
 
At the end of each turn, the creature can try to free itself.
| action type = action
| action type = action
| concentration = yes
| concentration = yes
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| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = Wisdom
| higher levels =
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target per level.
| notes = *This spell is granted to [[Circle of the Land]] [[Druid]]s of the Arctic and Forest Lands.
| video = Hold Person Visuals.mp4
| video = Hold Person Visuals.mp4
}}
}}

Revision as of 01:37, 21 August 2023

Template:Up to date

Hold Person Icon.png

Hold Person is a level 2 enchantment spell. This spell allows spellcasters to Hold a targeted humanoid. Affected creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom Saving Throw to end this condition.

Description

Hold a humanoid enemy still. They can't move, act, or react. Attacks from within 3m (10ft) are always Critical Hits.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Affect an additional target per level.

Condition: Paralysed

Paralysed Paralysed

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Notes

Visuals

External Links