Ad placeholder
Hold Person: Difference between revisions
Jump to navigation
Jump to search
(FRW) |
(changed from Paralysed condition to Hold Person condition. specified humanoid target. marked up to date. added upcast info) |
||
Line 1: | Line 1: | ||
{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Hold Person | | name = Hold Person | ||
Line 8: | Line 10: | ||
| class learns at level 5 = Oath of Vengeance | | class learns at level 5 = Oath of Vengeance | ||
| class learns at level 7 = Arcane Trickster, Eldritch Knight | | class learns at level 7 = Arcane Trickster, Eldritch Knight | ||
| summary = | | summary = This spell allows spellcasters to [[Hold Person (Condition)|Hold]] a targeted humanoid. Affected creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a [[Wisdom]] [[Saving Throw]] to end this condition. | ||
| description = [[ | | description = [[Hold Person (Condition)|Hold]] a humanoid enemy still. They can't move, act, or react. Attacks from within 3m (10ft) are always Critical Hits. | ||
| action type = action | | action type = action | ||
| concentration = yes | | concentration = yes | ||
Line 20: | Line 20: | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| higher levels = | | higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target per level. | ||
| notes = *This spell is granted to [[Circle of the Land]] [[Druid]]s of the Arctic and Forest Lands. | |||
| video = Hold Person Visuals.mp4 | | video = Hold Person Visuals.mp4 | ||
}} | }} |
Revision as of 00:37, 21 August 2023
Hold Person is a level 2 enchantment spell. This spell allows spellcasters to Hold a targeted humanoid. Affected creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom Saving Throw to end this condition.
Description
Hold a humanoid enemy still. They can't move, act, or react. Attacks from within 3m (10ft) are always Critical Hits.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Affect an additional target per level.Condition: Paralysed
Duration: 10 turns
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
How to learn
Notes
- This spell is granted to Circle of the Land Druids of the Arctic and Forest Lands.
Visuals
External Links
- Hold person on the Forgotten Realms Wiki