Sarevok Anchev/Combat: Difference between revisions

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(Page Add. Drafting in progress while "Daisy the Bard" campaign is fighting this character.)
 
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* Jump
* Jump
* Opportunity Attack
* Opportunity Attack
* Main Hand Attack
 
Main Hand Attack
* Sarevok seems to have access to at least two melee attacks per action. If he is affected by "Haste", this can mean Sarevok is capable of firing off four melee attacks in a single turn -- enough to allow his special ability on the next turn.
 


===Notable or Unique===
===Notable or Unique===


Deathbringer's Legacy
''Deathbringer's Legacy''
* Sarevok must have 4 stacks of the Condition "Murderous Strikes" to use this ability.
* Sarevok must have 4 stacks of the Condition "Murderous Strikes" to use this ability.
* When he casts this ability, Sarevok gains 1 stack of the condition also named "Deathbringer's Legacy."
* When he casts this ability, Sarevok gains 1 stack of the condition also named "Deathbringer's Legacy."
''Deathbringer Assault''
* Sarevok can only use this ability during his turn while he has the condition "Deathbringer's Legacy."
* Melee range only, deals slashing damage.


==Conditions==
==Conditions==
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* Sarevok gains this condition for 1 turn, after reaching 4 stacks of Murderous Strikes.
* Sarevok gains this condition for 1 turn, after reaching 4 stacks of Murderous Strikes.
* Description reads: ''"Sarevok is able to use Deathbringer Assault until the end of his next turn."''
* Description reads: ''"Sarevok is able to use Deathbringer Assault until the end of his next turn."''
===''From Allies''===
The following conditions are commonly applied onto Sarevok, from allied characters such as Summons.
* Sanctuary (from Sarevok's allied summon)
* Warding Bond (from Sarevok's allied summon)


===''Immunities''===
===''Immunities''===
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''Sarevok can be affected by all of the following Conditions:''
''Sarevok can be affected by all of the following Conditions:''
* Sluggardly
* Sluggardly
 
* Slowed
* Mental Fatigue
* Frightened


==Summons==
==Summons==
Page drafting note - names are shorthand while I stub out the other critical parts of this page. Goal is to include enough information about what these summons affect in Sarevok's combat abilities.
When Sarevok is in combat, these entities always exist in the field, even if Sarevok does not have to "summon" them himself during the fight.


Summons that assist Sarevok have ''different'' condition immunities and vulnerabilities than Sarevok himself.
Summons that assist Sarevok have ''different'' condition immunities and vulnerabilities than Sarevok himself.


* echo A - Casts Warding Bond and Sanctuary on Sarevok
'''Echo of Amelyssan'''
* echo I - Casts haste
* While alive, this summon Casts [[Warding Bond]] and [[Sanctuary]] on Sarevok.
* echo S - Casts slow on party
* On death of this summon, each of Sarevok's attacks will heal him for 2-24 hit points.
 
'''Echo of Illasera'''
* While alive, may cast [[Haste]] on Sarevok.
* On death of this summon, Sarevok is permanently hastened and cannot be affected by paralysis, restraints, or other attempts to reduce his movement speed.


all 3 of them have permanent buffs to sarevok if they die before him.
'''Echo of Sendai'''
* While alive, Casts [[Slow]], and [[Command]] on players and their allies.
* On death of this summon, Sarevok's armor class is increased by 6.

Revision as of 19:49, 1 October 2023

This page focuses on Sarevok Anchev's behavior during combat encounters.

This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

Spells and Abilities

Common

  • Jump
  • Opportunity Attack

Main Hand Attack

  • Sarevok seems to have access to at least two melee attacks per action. If he is affected by "Haste", this can mean Sarevok is capable of firing off four melee attacks in a single turn -- enough to allow his special ability on the next turn.


Notable or Unique

Deathbringer's Legacy

  • Sarevok must have 4 stacks of the Condition "Murderous Strikes" to use this ability.
  • When he casts this ability, Sarevok gains 1 stack of the condition also named "Deathbringer's Legacy."

Deathbringer Assault

  • Sarevok can only use this ability during his turn while he has the condition "Deathbringer's Legacy."
  • Melee range only, deals slashing damage.

Conditions

Unique

The following conditions uniquely appear on Sarevok during certain stages of combat with him.

Murderous Strikes:

  • This is a stacking condition. Sarevok gains 1 stack when he successfully deals damage to another character in Melee range.
  • Description reads: "After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault."
  • This condition and all stacks are cleared when Sarevok gains the condition "Deathbringer's Legacy."

Deathbringer's Legacy

  • Sarevok gains this condition for 1 turn, after reaching 4 stacks of Murderous Strikes.
  • Description reads: "Sarevok is able to use Deathbringer Assault until the end of his next turn."

From Allies

The following conditions are commonly applied onto Sarevok, from allied characters such as Summons.

  • Sanctuary (from Sarevok's allied summon)
  • Warding Bond (from Sarevok's allied summon)

Immunities

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.

Sarevok cannot be affected by any or all of the following Conditions:

Vulnerabilities

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is really, really low.

Sarevok can be affected by all of the following Conditions:

  • Sluggardly
  • Slowed
  • Mental Fatigue
  • Frightened

Summons

When Sarevok is in combat, these entities always exist in the field, even if Sarevok does not have to "summon" them himself during the fight.

Summons that assist Sarevok have different condition immunities and vulnerabilities than Sarevok himself.

Echo of Amelyssan

  • While alive, this summon Casts Warding Bond and Sanctuary on Sarevok.
  • On death of this summon, each of Sarevok's attacks will heal him for 2-24 hit points.

Echo of Illasera

  • While alive, may cast Haste on Sarevok.
  • On death of this summon, Sarevok is permanently hastened and cannot be affected by paralysis, restraints, or other attempts to reduce his movement speed.

Echo of Sendai

  • While alive, Casts Slow, and Command on players and their allies.
  • On death of this summon, Sarevok's armor class is increased by 6.