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Shocking Grasp: Difference between revisions
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| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Spell Sniper, Magic Initiate: Wizard, Magic Initiate: Sorcerer | | granted by feats = Spell Sniper, Magic Initiate: Wizard, Magic Initiate: Sorcerer | ||
| summary = It makes a melee attack that inflicts {{DamageType|Lightning}} damage and prevents the target from taking Reactions. | | summary = It makes a melee attack that inflicts{{DamageType|Lightning}} damage and prevents the target from taking Reactions. | ||
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]]. | | description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]]. | ||
| action type = action | | action type = action |
Revision as of 10:46, 13 October 2023
Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflictsLightning damage and prevents the target from taking Reactions.
Description
The target cannot use Reactions. This spell has Advantage on creatures with metal Armour.
Properties
- Damage
- 1d8 (1~8) Lightning
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases to 2d8Lightning.
When the spellcaster reaches Level 10, the damage increases to 3d8Lightning.Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
Characters with the
feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.