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Shocking Grasp: Difference between revisions

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| race learns at level 2 =
| race learns at level 2 =
| granted by feats = Spell Sniper, Magic Initiate: Wizard, Magic Initiate: Sorcerer
| granted by feats = Spell Sniper, Magic Initiate: Wizard, Magic Initiate: Sorcerer
| summary = It makes a melee attack that inflicts {{DamageType|Lightning}} damage and prevents the target from taking Reactions.
| summary = It makes a melee attack that inflicts{{DamageType|Lightning}} damage and prevents the target from taking Reactions.
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]].
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]].
| action type = action
| action type = action

Revision as of 10:46, 13 October 2023

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Shocking Grasp.webp

Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflictsDamage TypesLightning damage and prevents the target from taking Reactions.

Description

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

Properties

Damage
D8 Lightning.png 1d8 (1~8) Damage TypesLightning
Details
Attack roll
 Melee: 1.5 m / 5  ft

At higher levels

When the spellcaster reaches Level 5, the damage increases to 2d8Damage TypesLightning.

When the spellcaster reaches Level 10, the damage increases to 3d8Damage TypesLightning.

Condition: Shocking Grasp

Shocking Grasp Shocking Grasp

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

Characters with the War Caster War Caster feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.

External Links