Ad placeholder
Equipment: Difference between revisions
(various typos and grammatical errors, broken english) |
Tags: Mobile edit Mobile web edit |
||
Line 49: | Line 49: | ||
|} | |} | ||
== | == Armors, Clothing and Shields == | ||
=== <u>Armors</u> === | === <u>Armors</u> === |
Revision as of 17:49, 6 January 2022
Equipment is important for the player’s adventure. Weapons to deal damage to enemies or armour for protection from them. They also may give interesting bonuses such as extra spells, special enchantments, etc.
You can find detailed description for each type of equipment below.
Sets
Weapons
Weapons serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.
Martial Weapons
Martial Weapons are weapons that require extensive training to effectively use in combat. Only martial classes such as Barbarian, Fighter, Paladin, Ranger, have proficiency with all martial weapons at level 1. You can obtain martial proficiency by taking the appropriate feat at level 4.
Melee Weapons | Ranged Weapons |
---|---|
Simple Weapons
Simple Weapons are easy to learn and use. Any commoner can wield simple weapons in combat. Every classes except Druid, Wizard, Sorcerer are proficient with all type of simple weapons at level 1. You can obtain simple proficiency by taking the appropriate feat at level 4.
Melee Weapons | Ranged Weapons |
---|---|
Armors, Clothing and Shields
Armors
Armor provides bonuses to the characters' Armour Class and decrease chances of being hit by enemies.
There are three types of armors, such as:
Clothing
Clothing provides no additional protection against damage. Caster classes such as Sorcerer and Wizard will find their Spells will fail less often. You can obtain light, medium, or heavy armour proficiency by taking the appropriate feat at level 4.
Shields
Shields provide bonuses to characters' Armour Class and decreases the chance of being hit by enemies.
Accessories
Accessories offer various enchantments to benefit the player’s gameplay.