Name
|
Slot
|
Effect
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Amulet of the Devout
|
Amulet
|
- High Spellcasting
- You gain a +2 bonus to Spell Save DC.
- Godswill
- You gain an additional use of
Channel Divinity Charge. Once used, it is restored upon taking a Long Rest[See: Bugs].
|

Circlet of Hunting
|
Headwear (Non-Armour)
|
- Hunter's Eye
- You gain a
+1d4 bonus to Attack rolls against creatures marked by Hunter's Mark, True Strike, Faerie Fire, or Guiding Bolt.
|

Devotee's Mace
|
Main Hand Melee (Mace)
|
Healing Incense Aura ( )
- Emanating a soothing aura, You and nearby allies regain 1d4
hit points at the start of your turn ( Recharge: Long rest.)
|

Gandrel's Aspiration
|
Main Hand Ranged (Heavy Crossbow)
|
- Feller of Monsters
- You have
Advantage against Monstrosity type enemies.
Sacred Munitions ( )
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned against Undead.
|

The Sacred Star
|
Main Hand Melee (Mace)
|
- Radiant Strike
- On a hit, inflict 1 turn of
Radiating Orb upon the target.
- Sanctified Weapon
- Undead creatures struck by this weapon are possibly
Turned.
Dawnburst Strike ( )
Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13 Constitution saving throw or be Blinded.
|

Veil of the Morning
|
Clothing (Clothing)
|
Turn Undead ( + )
- Pray to Turn all undead that can see you. (
Recharge: Long rest.)
- Let The Undead Blanch With Fear
- Undead have
Disadvantage on attack rolls against you, and you have Advantage on Saving throws against their actions and spells.
|