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Web
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Web is a level 2 conjuration spell. This spell allows spellcasters to conjure a mass of sticky and flammable web at an area within range. Creatures moving or entering this area have their speed halved and can become Enwebbed.
Description
Cover an area in thick, flammable webbing that can Enweb creatures within.
An ally can use its Help action to try and tear away the webs.
Properties
- Details
Range: 18 m / 60 ft
Creates Area: Web
Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Enwebbed
Duration: 1 turn
- Cannot move.
Attack rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving throws are rolled with
Disadvantage.
Area: Web
![Web Web](/w/images/thumb/c/c7/Web_surface_Icon.webp/30px-Web_surface_Icon.webp.png)
Duration: 10 turns
AoE: 4 m / 13 ft (Radius)
Difficult terrain - Movement Speed is halved. Can Enweb creatures. Prevents Falling damage. Flammable.
Type: Surface
Condition: Enwebbed
Spell save DC Dexterity saving throw
- Cannot move.
Attack rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving throws are rolled with
Disadvantage.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Notes
- s who choose the Underdark Land at level 3 learn this spell automatically.
- This spell is also accessible to s through Summon Companion: Wolf Spider (Aranea).
Spiderstep Boots grant immunity to Enweb.
Visuals
External Links
Web on the Forgotten Realms Wiki