User:Bobdodo/Sandbox
Falling damage is the Damage a creature suffers to their Hit points, in the form of Bludgeoning damage, when they fall a sufficient distance. Falling damage is most commonly caused by Jumping from heights or being Shoved or Thrown from them.
Falling Damage Formula
The amount of damage taken from falls scales linearly based on the distance of the fall, dealing a percentage of the creatures maximum health
- Falls of less than 4 m / 13 ft Deal no damage.
- Falls over 4 m / 13 ft Deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal 0.2 m / 1 ft fallen. [Needs Verification]
- Falls become lethal at heights of around 20 m / 67 ft or if a creature falls out of the playable game area.
- Creatures afflicted with 1d8Psychic damage. will take and additional
Falls can also cause creatures to be knocked Prone when they land, starting with falls of over 4 m / 13 ft, with higher falls seeming to increase the Difficulty Class of the Saving Throw required. The saving throw for this check is not shown by the game, so currently the formula for the DC and what bonuses the creature can add are unknown. [Needs Verification]
Falling Damage Resistance and Immunity
There are numerous sources of Resistance and Immunity to fall damage, some temporary from Spells and Consumables and some permanent from certain passive features.
Resistance
- Rogues at level 3 if they choose the Thief subclass. : Passive feature granted to
- Monks at level 4. : Reaction granted to
- Enhance Ability availiable to Bards, Clerics, Druids, and Sorcerers at level 3 or from The Graceful Cloth. : Variant of
- Cats. : Passive feature unique to
Immunity
- Potion of Feather Fall, Scroll of Feather Fall, and Corvid Token. : Condition granted by ,
- Nyrulna. : Passive feature granted by
- Astral Plane and the Shadowfell. : Condition granted in the
- Poltergeists. : Passive feature unique to