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There is a page named "Light" on Baldur's Gate 3 Wiki. See also the other search results found.

  • Light is a cantrip (Evocation). It makes an object shed light in a small area. Infuse an object with an aura of light. Only affects one target at a time
    2 KB (211 words) - 16:35, 9 March 2024
  • Battlefield. This location contains the following  Waypoint: Last Light Inn X: -17  Y: 133 Last Light Inn - Cellar Ruined Battlefield Out front of the inn is a
    6 KB (757 words) - 09:51, 3 June 2024
  • Armour (redirect from Light armour) (section List of light armour)
    three categories: light, medium or heavy. Light armour Provides some protection without sacrificing mobility. Creatures wearing light armour add their full
    5 KB (420 words) - 15:53, 6 May 2024
  • but one-handed weapons can also be dual wielded if both weapons have the light property. Classes give proficiency with weapons or category of weapons, allowing
    13 KB (554 words) - 10:45, 4 June 2024
  • Shadows. In the areas further from Moonrise Towers even mundane light (such as torches or  Light) can stave off the effects of the shadow curse, but in the
    5 KB (691 words) - 02:36, 5 April 2024
  • weapon properties, see Weapons. Light is a weapon attribute that allows characters to dual wield weapons (that is, wield two Light weapons, one in the Main Hand
    1 KB (146 words) - 19:29, 24 November 2023
  • flourishing in light and dark alike. With an ethereal countenance and long lifespans, elves are at home with nature's power, flourishing in light and dark alike
    3 KB (271 words) - 23:46, 21 May 2024
  • at the Last Light Inn. Objectives and journal entries may vary pending player decisions and outcomes. Bring Rolan safely back to Last Light. Rolan has disappeared
    4 KB (530 words) - 09:39, 29 September 2023
  • their primary ability score. The Cleric Subclasses, or Domains, are:  Life,  Light,  Trickery,  Knowledge,  Nature,  Tempest,  War Note: Proficiency bonus is
    28 KB (1,163 words) - 21:48, 21 May 2024
  • The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead. The Light domain
    2 KB (292 words) - 21:53, 15 May 2024
  • Last Light Inn - Cellar is a location in the Shadow-Cursed Lands in Act Two. The Last Light Inn's cellar acts as storage, a makeshift prison, and historically
    3 KB (392 words) - 05:24, 2 June 2024
  • Light Hammers are a type of one-handed simple melee weapon. Following are some base attributes common to most light hammers, although special or magical
    352 bytes (112 words) - 21:21, 14 October 2023
  • Light Crossbows are a type of two-handed simple ranged weapon. Following are some base attributes common to most light crossbows, although special or magical
    343 bytes (110 words) - 21:21, 14 October 2023
  • Harpers and druids from the Emerald Grove. Main article: Last Light Inn The Last Light Inn is an old, somewhat rundown building which operated as an inn
    7 KB (897 words) - 16:26, 9 March 2024
  • them back in Last Light. Speak to the tieflings. The tieflings arrived safely in Last Light. We should speak to them. We found Last Light - a sanctuary in
    15 KB (2,243 words) - 19:06, 29 May 2024
  • the Shadow-Cursed Lands. They first spawn at the Harper's base at the Last Light Inn after Isobel the moon priestess dies. They are immediately hostile and
    1 KB (85 words) - 17:43, 30 April 2024
  • unique type of Ghoul which can fly. They can be encountered at the Last Light Inn, Mind Flayer Colony and in The High Hall. Though most are naturally hostile
    2 KB (176 words) - 09:36, 28 April 2024
  • workshop, as well as a note suggesting there may be more at Last Light Inn. Investigate Last Light Inn. It looks like there was a burgeoning Selûnite resistance
    6 KB (812 words) - 11:57, 11 May 2024
  • decisions and outcomes. Go to Last Light Inn. Z'rell ordered us to kidnap Isobel, a cleric hiding out at Last Light Inn. An agent of the Absolute is there
    10 KB (1,384 words) - 10:25, 6 March 2024
  • find refuge somewhere. Return to Last Light. Wulbren fled Moonrise Towers - hopefully he'll find refuge in Last Light Inn. Barcus will be thrilled. We should
    12 KB (1,671 words) - 19:56, 27 May 2024
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