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Difficult Terrain (Condition)
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- Movement Speed halved
Notes
- Movement speed isn't actually halved, instead the movement speed cost is doubled when in difficult terrain. A creature must spend 2 m / 7 ft of movement to move 1 m / 3 ft through an area of difficult terrain.
- Movement speed cost is doubled both for moving, and for actions like Brace (Melee), Brace (Ranged) and Prepare.
- The movement speed cost will go back to normal as soon as you leave the surface.
- You can fly over Difficult Terrain.
- You can gain immunity to the effects of Difficult Terrain with the following: Boots of Genial Striding, Helldusk Boots, Ring of Free Action, Freedom of Movement, Land's Stride: Difficult Terrain, Advanced Unarmoured Movement, Mobile: Evade Difficult Terrain.
- Note that a lot of surfaces also have other effects like proning, and you will not be immune to these
Sources of Difficult Terrain
Creatures with Difficult Terrain
None defined in the wiki database