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Flawed Helldusk Armour
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Flawed Helldusk Armour is a rare Heavy Armour that reduces Piercing damage by 1 and possibly deals 1d4 Fire damage to attackers.

'I learned so much from Carixim. All sorts of forgecraft that... S-sorry. Just when I think of him, and the whimpers those people inside him made... I don't know. Anyway, it was worth it. Worth it to be the best.' - Overheard from the smith Dammon
Properties
Required Proficiency:
Rarity: Rare
Weight: 20 kg / 40 lb
Price: 3200 gp
UID
QUEST_HAV_InfernalReward_001UUID
d9863839-e955-47a2-8a06-070f5c3c9541
Special
The wearer of this item gains:
- Lesser Infernal Retribution
- When you are hit by a foe within
2 m / 7 ft, it might take 1d4
Fire damage.
- Superior Plate
- You take 1 less
Piercing damage.
Disadvantage on Stealth checks.
Where to find
- Last Light Inn X: -33 Y: 164: Upon giving Dammon a piece of
Infernal Iron, he will craft this armour.
Notes
- Lesser Infernal Retribution requires a DC 13
Dexterity saving throw in order to deal damage.
- Normally, asking Dammon to create
Flawed Helldusk Armour, the
Flawed Helldusk Helmet or
Flawed Helldusk Gloves requires a piece of Infernal Iron. However, there is currently a bug in the game where, if selecting the conversation option, "I found this metal in a place called Grymforge - what do you make of it?", Dammon forges a Flawed Helldusk item without taking a piece of Infernal Iron away from the player character's inventory.
Bugs
- The required saving throw for Lesser Infernal Retribution is attributed in the combat log to the wearer of the armour, rather than the attacker, but is correctly rolled by the attacker.
- Though Lesser Infernal Retribution states an attacker must be within 2m, it actually only triggers on a melee attack.