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Kith

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Stonemason Kith is a duergar Trader who can be found at Grymforge during Act One.
The past is nearer than we think. We simply must dig.
Kith


Involvement[edit | edit source]

Act One[edit | edit source]

Stonemason Kith is investigating the history of the Grymforge together with GergerannGergerann at X: -660 Y: 375. If spoken to the first time, he asks for the party's assistance. A party member can examine the statue, rubble and general area. Upon passing each skill check, they discover that the statue is recent, implying two different eras of occupants to the fortress, and that the rubble and glassy stones within the debris indicate the nearby wall was smashed through by something large from the Hells. If the party member passes all three skill checks and reports to Kith, he gifts them a piece of Infernal Alloy and party members with the Guild Artisan background receive the Expert OpinionExpert Opinion inspiration. Otherwise, the infernal alloy can be purchased from his inventory.

The interacting party member must pass three of the following skill checks:

  • [INVESTIGATION] Examine the fallen rubble. (DC 10)
  • [RANGER] [INVESTIGATION] Examine the fallen rubble. (DC 5)
  • [PERCEPTION] Survey the area for unseen curiosities. (DC 10)
  • [HISTORY] Assess the statue for technique and composition. (DC 10)

Bards only need to pass one skill check:

  • [BARD] [HISTORY] Try to remember the tome "Fables of Forges Grym". (DC 10) AdvantageAdvantage
  • [BARD] [DECEPTION] I know everything about this place. In fact, it was hand-forged by a flumph called Grym... (DC 20)

Store[edit | edit source]

Corresponds to UND_KC_Trader_Utility.

Notable items sold[edit | edit source]

Kith sells items from the scrolls and potions tables in addition to the following unique item:

  • Infernal Alloy (if not given for free through passing conversation checks)

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

BackbreakerBackbreaker (Action)   –  Warhammer
Damage: 5~8
1d4 + 4BludgeoningBludgeoning

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Concussive SmashConcussive Smash (Action)   –  Warhammer
Damage: 5~12
1d8 + 4BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
EnlargeEnlarge (Action)

Grow in size to become stronger

You gain Advantage Icon.png Advantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage.

Range: Self Range: Self
Recharge: Long rest Recharge: Long rest
Main Hand AttackMain Hand Attack (Action)   –  Warhammer
Damage: 5~12
1d8 + 4BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Throw StoneThrow Stone (Action)
Damage: 5~8
1d4 + 4BludgeoningBludgeoning

Throws a sharp stone at a foe.

Range: 9 m / 30 ft Range: 9 m / 30 ft
Weakening StrikeWeakening Strike (Action)   –  Warhammer
Damage: 5~8
1d4 + 4WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]

External links[edit | edit source]