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Moonbeam
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Moonbeam is a level 2 evocation spell. This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.
18 m / 60 ft.
Radiant for each spell slot level above 2nd.
Description
Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam![](/w/images/thumb/0/08/Range_Icon.png/25px-Range_Icon.png)
Properties
At higher levels
Upcasting: When the spell is cast at 3rd level or higher, damage increases by 1d10![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png)
Grants:
Area: Moonbeam
How to learn
Classes:
- Class level 3: Druid
- Class level 5: Oath of the Ancients (Oath Spell)
Granted by items:
Selûne's Spear of Night (
Recharge: Long rest)
Notes
- The incantation for Moonbeam is Ex Textura, Latin for "from the weave".
- Neither Moonbeam nor breaks even if damage is successfully dealt.
- As of Patch 6, casting Moonbeam on a blighted area in the Shadow-Cursed Lands will lead to the caster losing Concentration over the spell and dispelling it, but damage will still be done.
- is a "granted" spell. Granted spells are issued to the caster after casting the original, and can be recast without spending another spell slot as long as is not broken. Granted spells such as this are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is cast when multiclassing, subsequent recasts (in this case, ) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Moonbeam. In this case, it may result in an unexpectedly low spell save DC.
Bugs
- Despite being an Evocation spell, Moonbeam does not interact with .
External links[edit | edit source]
Moonbeam on the Forgotten Realms Wiki