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Shield Blow
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Shield Blow is a reaction granted by many Shields that allows you to strike back at an enemy that hits you, knocking them .
Description
When a foe hits you with a melee attack, you can use your reaction, to knock it unless they succeed a Dexterity saving throw.[See: Bugs]
Properties
- Cost:
-
Reaction
- Details:
-
Melee: 1.5 m / 5 ft
-
STR Save (Spell save DC)
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Granted by items:
Bugs
- The description of this ability states it requires a Dexterity saving throw. This is incorrect, as it requires a Strength saving throw.