More actions
Normally only dice rolls of 20 are a Critical Hit. The following is a list of ways to make critical hits more likely.
Increasing the likelihood of Critical Hits
Reducing the threshold for Critical Hits
These effects reduce the threshold required for a critical hit by 1.
Equipment
Weapons
Cloaks
- Shade-Slayer Cloak (while )
Armour and headgear
- Covert Cowl (while Obscured)
- Dark Justiciar Helmet (while Obscured)
- Sarevok's Horned Helmet
Consumables
Class features
Feats
- (attacks with spells only)
Guaranteed Critical Hits
There are also several ways to guarantee a critical hit.
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft
- Long Rest) (once per
- Killer's Sweetheart (once per Long Rest after killing a creature)
- creatures) (against
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft