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Us

From bg3.wiki
Revision as of 09:44, 14 November 2023 by Twyrine (talk | contribs) (attacks)

Us is an Intellect Devourer NPC and Temporary Companion during the Prologue of Baldur's Gate 3. It can be found aboard the Nautiloid, trapped inside the head of an Elf named Myrnath.

Us

Us.png

Greenintellectdevourer.png

Stats
Level 1

STR

6
(-2)

DEX

14
(+2)

CON

13
(+1)

INT

12
(+1)

WIS

11

CHA

10
Creature Race Icon.png  Race [[Intellect Devourer|Intellect Devourer]]
Creature Type Icon.png  Type Aberration
HP Icon.png  HP 21; 27Tactician
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 20kg / 40lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Nautiloid
3D Model
Intellect Devourer Model.png

Encounters

Prologue

Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed. The player can find them taking the elevator in the second room aboard the Nautiloid. The player will have to pass an ability check to free it. When freed, it will initially start with the Newborn condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however.

If the player also passes the Dexterity ability check "Mutilate the brain.", Us will end up Lobotomised Lobotomised, reducing their Intelligence from 12 to 8. This condition is permanent and cuts Us from the rest of the hive mind, allowing the player to attack other Intellect Devourers on the nautiloid without turning Us hostile. If you fail the dexterity check, Us will flee instead, turning it and all other Intellect Devourers hostile.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

The Dark Urge will have Advantage Icon.png Advantage SPLIT-SPLATTER! on this Dexterity check.

Once freed, Us will urge the player to head to the Helm Room. Options to either tell Us to go away, to attack it, or to ask it to join the party will present. Us will agree if asked to join.

Us will disappear after the crash.

Act Two

Us can later be found in the Morgue within the Mindflayer Colony. It has been labelled an aberrant and as a result is caged. If you free it, you receive Summon Us, allowing you to summon Us as an ally once per short rest.

If Us died aboard the Nautiloid in Act One, they will not appear in the cage during Act Two.

Below are the following changes made to Us as a summon:

  • Hit Points are raised to 55.
  • Gains resistances:
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningResistant to all Necrotic
  • Veins on the model becomes more pronounced, and Us gains a more pale appearance, along with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions.

Attacks and abilities

Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Devour Intellect Devour Intellect ()
D10 Psychic.png 2d10 (2~20) Damage TypesPsychic

Consume a creature's mind. If its Intelligence is below 4, it takes damage and is Stunned Stunned. Otherwise, its Intelligence is reduced by 3.

INT Save
 Melee: 1.5 m / 5  ft
Synaptic Discharge Synaptic Discharge ()
D6 Psychic.png 1d6 + 2 (3~8) Damage TypesPsychic

Expel a wave of telepathic energy.

 Range: 18 m / 60 ft
Recharge: Per turn

Related items

Trivia

  • Us is one of the few characters with multiple voice actors.
  • When the player enters the Helm Room, the Mind Flayer there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer will have specific dialogue to order Us to find a thrall instead.

External links

Us on the Forgotten Realms Wiki