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"You have a history of breaking the law and survive by leveraging less-than-legal connections. Profiting from criminal enterprise will lead to greater opportunities in the future."
Background Features
- Deception Proficiency: Gain Proficiency with Charisma (Deception) Ability Checks.
- Stealth Proficiency: Gain Proficiency with Dexterity (Stealth) Ability Checks.
Inspirations
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
- A Fine Fortune: Steal an item worth at least 1000 gold.
- A Sound Investment: Give Mol money to fond a guild in Baldur's Gate.
- Blood Price: Murder an innocent civilian.
- Culling the Crowd: Use poison to kill the drunk goblins in camp.
- Escape Artist: Escape from jail after being arrested.
- Finders Keepers: Refuse to return Barth's locket.
- Friend of the Family: Become an ally of the Zhentarim.
- Heretic: Steal the Idol of Silvanus.
- Jailbreaker: Smuggle Sazza out of the grove.
- Lesser Evils: Rob the enthralled fishermen.
- Open For A Surprise: Acquire the Iron Flask from the Zhentarim.
- Serpent's Bounty: Take Zevlor's payment for killing Kagha.
- Slaughter's Prize: Ally with Minthara to loot and slaughter the grove.
- Swiftly Stolen: Steal the duergar boots from the gnome.