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Criminal
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Criminal is a character background with skills and inspirations themed around law-breaking and the criminal underworld. The hireling Ver'yll Wenkiir has this background.
Background features[edit section | visual editor]
- Deception Proficiency: Gain Proficiency with Charisma (Deception) Ability Checks.
- Stealth Proficiency: Gain Proficiency with Dexterity (Stealth) Ability Checks.
Background goals[edit section | visual editor]
Performing certain actions that align with this background rewards Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event also grants experience to characters with this background. While not necessarily all-inclusive, listed below are known events which grant inspiration points.
| Location | XP Reward | Name | Description |
|---|---|---|---|
| General | |||
| Anywhere | 25 | A Fine Fortune | Steal an item worth at least 1000 gold. |
| 20 | Blood Price | Murder an innocent civilian.
| |
| 20 | Escape Artist | Escape from jail after being arrested. | |
| 30 | Open for a Surprise | Acquire the Iron Flask from the Zhentarim.
| |
| Act One | |||
| Emerald Grove | 20 | Heretic | Steal the Idol of Silvanus. |
| 20 | Jailbreaker | Smuggle Sazza out of the grove.
| |
| 25 | Serpent's Bounty | Take Zevlor's payment for killing Kagha. | |
| 20 | Show Them How It's Done | Steal from the tiefling children's stash without making enemies of them. | |
| 20 | Slaughter's Prize | Ally with Minthara to loot and slaughter the grove.
| |
| 20 | The Allure of Coin | Steal from a child charmed by harpies.
| |
| Goblin Camp | 25 | Culling the Crowd | Use poison to kill the drunk goblins in camp. |
| Grymforge | 50 | Perfect Cut | Split Nere's money with the duergar mutineers.
|
| Risen Road | 30 | Friend of the Family | Become an ally of the Zhentarim.
|
| Underdark | 30 | Swiftly Stolen | Obtain Thulla's magical boots through underhanded means.
|
| Act Two | |||
| Multiple Locations | 60 | Notes of an Amateur | Craft some Brewed-Up Bellyglummer.
|
| Gauntlet of Shar | 75 | Fickle Allegiances | Betray Balthazar after learning that Nightsong is not a simple relic.
|
| 75 | What's Yours is Mine | 'Take Shar's gem without aiding or killing the orthon.
| |
| Last Light Inn | 60 | An Absolute Douceur | Accept the Absolute's promise of gifts.
|
| 75 | Long-Awaited Reunion | Hand Isobel over to Ketheric Thorm.
| |
| Mind Flayer Colony | 95 | Body Heist | Open and loot the mind flayer colony's vault.
|
| Moonrise Towers | 60 | Enter Nostalgia | Trespass into Ketheric and Isobel's respective rooms.
|
| 50 | War Profiteer | Find Roah in Moonrise and trade with her.
| |
| Moonrise Towers Prison | 60 | Always a Way Out | Help the Moonrise prisoners escape. |
| 60 | Escape Artisan | Give Wulbren his tools so the gnomes can escape.
| |
| Reithwin Town | 60 | A Dark Edge | Take Shar's dagger from the ritual pedestal.
|
| 60 | Personal Payroll | Discover the Toll Collector's personal hoard. | |
| 60 | Right Tool for the Job | Obtain all 4 variants of the nurses' tools.
| |
| Shadow-Cursed Lands | 50 | Shiny Trinkets and Baubles | Take the drider's Moonlantern.
|
| Act Three | |||
| Multiple Locations | 170 | Price of Freedom | Introduce Arfur to the subtleties of capitalism.
|
| House of Hope | 220 | Interplanar Cat Burglar | Burgle and escape the House of Hope.
|
| Lower City | 220 | A Pressing Heist | Rig the Baldur's Mouth printing press.
|
| 170 | Key to the Vault | Obtain a way to enter the lower vaults.
| |
| 170 | Next Generation of Pockets | Assume a contributive role in Dez's parenting.
| |
| 135 | Saving It From Collecting Dust | Steal an offering to the gods. | |
| 220 | What Do We Have Here? | Open one of the additional vaults in the lower levels of the Counting House.
| |
| Rivington | 135 | Donations Means 'Free' | Steal donated goods from the big barn.
|
| 170 | Easy Pickings | Take out Caïros and his crew after they fight with Farlin's crew.
| |
| 170 | Stacking the Deck | Side with Farlin and The Guild against the Stonelord's smugglers.
| |
| 135 | Supply and Demand | Offer to kick the squatters out for a lower fee than the Rivington Rats.
| |
| 135 | There's Always a Back Door | Gain access to the Open Hand Temple's hidden door.
| |
| Undercity | 170 | Back into the Familiar | Gain a way into the Undercellar.
|
| 220 | Honour Among Thieves | Side with Nine-Fingers against the Zhentarim.
| |
| 220 | It's Just Business | Side with the Zhentarim against Nine-Fingers.
| |
| Wyrm's Crossing | 170 | Buyable Loyalty | Get your payday for the head of the deep gnome's leader.
|
| Wyrm's Rock Fortress | 170 | Wrongly Convicted | Break Counsellor Florrick out of Wyrm's Rock.
|
Cut Background Goals[edit section | visual editor]
Lesser Evils: Rob the enthralled fishermen.
- The enthralled fishermen were a group encountered in the crashed Mindflayer ship during early access but were removed for the release version, making this goal unobtainable.
Notes and references[edit section | visual editor]
- ↑ Escorting Sazza out of the grove causes Smythin to disappear from the Goblin Camp, as she is executed instead. However, it is possible to escort out Sazza after saving Smythin to avoid him disapppearing.
- ↑ The known ways to avoid the curse are described on its page, in the Notes section. If the party has already taken everything from the chests using the curse-safe ways, a party member can still put any item from their inventory inside an intact chest and take it back to earn the inspiration.



























































