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You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.
Way of Shadow is one of the subclasses of . It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
Subclass Features
Level 3
- (Cantrip): Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are .
Shadow Arts
- Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. : Hide from enemies by succeeding
The following cost an Action and 2Ki Points:
- : Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. Equivalent to the spell Pass Without Trace.
- : Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. Equivalent to the spell Darkness.
- Darkvision. : Grant a creature the ability to see into the dark out to a range of Range: 12 m / 40 ft. Equivalent to the spell
- : Create a sound-proof sphere. All within are and Immune toThunder damage. Equivalent to the spell Silence.
Level 5
- Wrap yourself in shadows to become if you are Obscured.
- Invisibility ends early if you attack, cast a spell, take an action, or take damage.
Level 6
- Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack roll.
- Both the origin and the destination must be at least Lightly Obscured to use this skill.
Level 11
- Use an Action and 3Ki Points to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- Deals an extra 3d8Psychic damage in addition to your weapon's damage.
- Use an Action and 3Ki Points to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- Deals an extra 3d8Psychic damage in addition to your unarmed strike damage.