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Apostle of Myrkul

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Revision as of 05:15, 9 February 2024 by HarveyPekar (talk | contribs)

The Apostle of Myrkul is a powerful enemy that serves as the final boss of Act Two. The Dream Visitor refers to him as the Avatar of Myrkul himself, the god of death, that rises after the death of Ketheric Thorm.

Combat

Spells and abilities

Scythe of Myrkul (Main Weapon): Deal 6~28 (2d12+4) Slashing Damage. Grants Reaper's Scythe ability.

Your underlings are more likely to target this foe, and their Attack Rolls against it have Advantage Icon.png Advantage.

[[Consume a necromite's soul to gain the ability to cast Finger of Death Finger of Death.]]

Call of the Damned Call of the Damned ()

Speak the commands Myrkul whispers in your ear, and pull all nearby creatures 9 m / 30 ft towards you.

STR Save
AoE: 50 m / 167 ft (Radius)
Reaper's Scythe Reaper's Scythe ()
+
D6 Necrotic.png 3d6 (3~18) Damage TypesNecrotic

Swing your weapon in a large arc that knocks targets back 3 m / 10 ft.

STR Save
AoE: 5 m / 17 ft (Cone)
Recharge: Per turn
Gaze of the Dead Gaze of the Dead ()

Cast your empty eyes towards a creature and Frighten Frighten it.

CON Save
 Range: 30 m / 100 ft
Recharge: Per turn
Myrkul's Apostle will use Gaze of the Dead on the first creature that strikes it each round of combat.

Cold Embrace: Lash out with bone-cold hands. Deal 10~44 (2d8+4 Slashing, 4d6 Cold) Damage.

Achievements

A-No Free Lunches.jpg

No Free Lunches
Defeat the Apostle of Myrkul before it consumes any necromites.


Gallery