More actions
Sources of advantage and disadvantage
Advantage on attack rolls
Races
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against illusions and against being and
- - Advantage on Intelligence, Wisdom, and Charisma saves
Class features
- long rest, which you can use to gain advantage on the next saving throw, one point per throw - Gain 3 Luck Points that recharge after a
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- Bard gain advantage on saves against being or , for 3 turns - All allies in a 9 m / 30 ft radius around the
Disdvantage on attack rolls
Races
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against illusions and against being and
- - Advantage on Intelligence, Wisdom, and Charisma saves
Class features
- long rest, which you can use to gain advantage on the next saving throw, one point per throw - Gain 3 Luck Points that recharge after a
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- Bard gain advantage on saves against being or , for 3 turns - All allies in a 9 m / 30 ft radius around the