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Yurgir/Combat

From bg3.wiki

This page focuses on Yurgir's behaviour during his combat encounters. Yurgir is able to be fought at the Gauntlet of Shar, where he is joined by his Merregon Legionnaire, and at the House of Hope, where he is joined by Raphael, Korilla and six Vengeful Cambions.

Attacks and abilities

Infernal Dagger Infernal Dagger ()
D4 Slashing.png 2d4 + 6 (8~14) Damage TypesSlashing
+
D10 Poison.png 2d10 (2~20) Damage TypesPoison
+
D10 Poison.png 2d10 (2~20) Damage TypesPoison
Strike a fiendish blow that might Poison Poison the target and deal an additional 4d10Damage TypesPoison damage.
CON Save
 Range: Normal weapon range
Invisibility Invisibility ()
Become Invisible.
 Range: Self
Concussive Burst Concussive Burst ()
D8 Thunder.png 5d8 (5~40) Damage TypesThunder
A thunderous blast that ripples over your foes and pushes them back.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 8 m / 25 ft (Radius)
Volatile Cluster Volatile Cluster ()
D4 Bludgeoning.png 2d4 + 2 (4~10) Damage TypesBludgeoning
+
D8 Force.png 4d8 (4~32) Damage TypesForce
+
D8 Fire.png 4d8 (4~32) Damage TypesFire
Toss a cluster of 3 bombs that can possibly knock nearby creatures Prone Prone. Each bomb will explode in a Fiendish Flameblast Fiendish Flameblast
 Range: 14 m / 45 ft
Explosive Retribution Explosive Retribution
Toss a cluster of damaging explosives around you that explode in 2 turns, dealing 4d8Damage TypesFire and 4d8Damage TypesForce damage.
 Range: 10 m / 30 ft

Honour mode

[[* Once per round, Yurgir can spend a Legendary Action to Blinding Ambush a Hunted Hunted creature when it attempts to attack or cast a spell. ]]

Watchful Hunt Watchful Hunt
Observe your prey carefully, allowing you to interrupt their attacks and spells with a Blinding Ambush Blinding Ambush.
 Range: 18 m / 60 ft
Blinding Ambush Blinding Ambush
D10 Radiant.png 5d10 (5~50) Damage TypesRadiant
Try to Blind Blind a Hunted Hunted creature before it attacks or casts a spell against you.
 Range: Normal weapon range

Allies in the Gauntlet of Shar

Footnotes

  1. A wiki contributor observed this behaviour when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.
  2. A wiki contributor observed this behavior was not present when Yurgir had a Shocking Grasp (Condition) or similar condition.