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The Charismatic Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a paladin, and fitting of its role it has very high Charisma.
Charismatic Sentinel | |||||||||||||
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Medium Undead | |||||||||||||
Level 7 Dark Justiciar | |||||||||||||
Stats | |||||||||||||
Armour Class | 14 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 30 kg (60 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Necrotic | ||||||||||||
Vulnerable | Radiant | ||||||||||||
Conditions | |||||||||||||
| The paladin and any nearby allies have a +5 bonus on Saving Throws. | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Advantage on all Charisma saving throws and spell attack rolls. | ||||||||||||
| Cannot be blinded. | ||||||||||||
| While in sunlight, Disadvantage on attack rolls and saving throws. |
Involvement
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Intelligent Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.
Attacks and abilities
Main Hand Attack - Greatsword
Attack roll: +4 2d6 + 1 (3~13) Slashing
Divine Smite
Deal additional Radiant to fiends and undead.
Attack roll: +8 2d6 + 1 (3~13) Slashing
3d8 (3~24) Radiant
Inquisitor's Might
You or an ally's weapon attacks deal an additional + Radiant damage and can Daze enemies for 1 turn.
Hunter's Mark
Casts Hunter's Mark, dealing an addition
1d6 (1~6) Physical