More actions
Mirg has been wounded during the raid - her arm is singed, and she's complaining about it to her mate Puli.
Sharp-Eye Mirg is a Goblin Sharp-Eye in the Goblin Camp in Act One. She hanging around one of the tables close to the the stage were Volo is preforming.“Bloody arm is killin' me. 'Ere's to the best sedative there is - BOOZE.„
Involvement
If the player successfully poisons the booze tub in the Goblin Camp, Mirg will be the one to purpose a toast, encouraging you to give it. It can be declined with her doing it instead, though she will urge the player to drink up. There are a variety of ways things can play out in trying to convince her and the others to drink the poisoned booze.
- Down the drink. DC 15 Constitution saving throw to avoid taking1d6 (1~6) Poisonfor Duration: 10 turns.
- DC 10 Sleight of Hand check. Spill the beer, then pretend to drink from the empty cup.
- DC 10 Deception check. "After you! I shouldn't drink before the host."
Failing any of the checks above will give you another chance to avoid suspicion:
- Down the drink. Leading to the save as above.
- "You've caught me. It's poisoned." This will turn the whole camp hostile.
- DC 10 Persuasion check. "I'm simply being a good guest, that's all."
- DC 10 Deception check. "I was checking none of you idiots had spilled anything foul in there."
- Detect Thoughts DC 12 Intelligence check. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."
If successful in tricking the goblin's, Mirg will be one of the many to die from her drink.
Combat
Attacks and abilities
External links
- Mirg on the Forgotten Realms Wiki